/** * D136+ · 视频批量生成 · 导演编码 → Seedance API * 用法: node generate-shots.js */ const { generateVideo } = require('./video-api-adapter'); const fs = require('fs'); const path = require('path'); const ENCODING_FILE = path.resolve(__dirname, '../outputs/付费修仙-ep01-director-encoding.json'); // D136+ 输出优先JZAO外置硬盘 · 本地fallback const JZAO_SHOTS = '/Volumes/JZAO/铸渊-ICE-GL-ZY001/OUT-输出/视频/zai-fu-fei-xiu-xian/ep01'; const LOCAL_SHOTS = path.resolve(__dirname, '../outputs/shots'); const OUT_DIR = fs.existsSync(JZAO_SHOTS) ? JZAO_SHOTS : LOCAL_SHOTS; async function main() { const encoding = JSON.parse(fs.readFileSync(ENCODING_FILE, 'utf8')); fs.mkdirSync(OUT_DIR, { recursive: true }); console.log(`[Generate] ${encoding.project} · ep${encoding.episode} · ${encoding.shots.length}镜`); console.log(`[Generate] 输出: ${OUT_DIR}\n`); const results = []; for (let i = 0; i < encoding.shots.length; i++) { const s = encoding.shots[i]; const prompt = buildPrompt(s, encoding); console.log(`━━━ 镜${i + 1}/${encoding.shots.length}: ${s.id} ━━━`); console.log(` 景别: ${s.framing} | 情绪: ${s.emotion?.type}(${s.emotion?.intensity}) | ${s.duration}s`); console.log(` spatial_anchor: ${s.spatial_anchor}`); console.log(` text_elements: ${s.text_elements}`); console.log(` prompt: ${prompt.substring(0, 100)}...`); const outputPath = path.join(OUT_DIR, `${encoding.project}-${encoding.episode}-${s.id}.mp4`); if (fs.existsSync(outputPath)) { console.log(` ✅ 已存在,跳过\n`); results.push({ ...s, file: outputPath }); continue; } try { const result = await generateVideo({ prompt, duration: s.duration || 5, shotId: `${encoding.project}-${encoding.episode}-${s.id}`, projectKey: `付费修仙/ep01`, outputPath, }); console.log(` ✅ ${path.basename(result.videoPath)}\n`); results.push({ ...s, file: result.videoPath, taskId: result.taskId }); } catch (e) { console.error(` ❌ ${e.message}\n`); results.push({ ...s, file: null, error: e.message }); // 继续下一个 } } const resultFile = path.join(OUT_DIR, `${encoding.project}-${encoding.episode}-results.json`); fs.writeFileSync(resultFile, JSON.stringify(results, null, 2)); const success = results.filter(r => r.file).length; console.log(`\n═══ 完成: ${success}/${results.length} ═══`); console.log(`结果: ${resultFile}`); } function buildPrompt(shot, encoding) { const locks = encoding.continuity_locks; const parts = []; // 风格基调 parts.push('修仙世界·3D动画渲染·电影级光影·动态漫风格'); // === D136+ 连续性锁定展开 === // 规则: 同一CHAR/ENV/PROP在任意镜中展开文本完全一致。 // 锁定文本来自导演编码的 continuity_locks 节。 let desc = ''; // 1. 环境锁定 if (shot.env && locks?.environments?.[shot.env]) { const envLock = locks.environments[shot.env]; desc += envLock.locked_desc; // 校验展开一致性 if (!envLock.locked_desc.includes('人群边缘') && !envLock.locked_desc.includes('竖式')) { console.warn(` ⚠️ 连续性警告: ${shot.env} 缺少D136+修复关键词`); } } // 2. 角色锁定 if (shot.char_ref && locks?.characters?.[shot.char_ref]) { const charLock = locks.characters[shot.char_ref]; desc += `。${charLock.locked_desc}`; } // 3. 道具锁定 if (shot.prop_ref && locks?.props?.[shot.prop_ref]) { const propLock = locks.props[shot.prop_ref]; desc += `。${propLock.locked_desc}`; } if (shot.prop_ref_2 && locks?.props?.[shot.prop_ref_2]) { const propLock2 = locks.props[shot.prop_ref_2]; desc += `。${propLock2.locked_desc}`; } // 4. 动作描述 (锁定文本之后追加镜头特定的动作) if (shot.action) { desc += `。${shot.action}`; } // 关键信息追加 if (shot.text_elements) desc += `。画面中可见文字: ${shot.text_elements}`; if (shot.prop_state) desc += `。${shot.prop_state}`; parts.push(desc); // 景别 parts.push(`景别: ${shot.framing}`); // 情绪 if (shot.emotion?.type) parts.push(`氛围: ${shot.emotion.type}`); // 负面 parts.push('不要真人面孔·不要现代元素·不要水印·不要字幕'); return parts.join('。'); } main().catch(e => { console.error(e); process.exit(1); });